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Metroid (Ability: Can latch onto opponents and steal their stuff at the cost of losing all control of themselves. Low health and  basically ohko'd when frozen)

G&W's ability varies depending on what form he's taken: Standard, Judgement, Parachute, and Bell

  • Standard: Allow Mr. Game & Watch to reverse his sprite and go back to the last 3 spaces he's touched.
  • Judgement: Allows G&W to activate the Judgement roulette when getting into battle with someone
  • Parachute: Allows G&W to glide down within a certain vacinity when blown away in a fight.
  • Bell: ?

Mewtwo's Possible Abilities/Specials(?)

  • Unnerve: Prevents all opponents from eating (or using items?) for a period of time (if they come in contact with Mewtwo)
  • Pressure may
    • Lowers rolls by -2
    • Causes items to be used up faster
    • Skips turns

Duck Hunt Duo's ability is "Taunt" which causes rival opponent's defense to lower

Pac-Man's special is "Power Pellet" which (causes all opponents to face away from him and(?)) allows him to OHKO any opponent he crosses for 3-5 turns, immediately sending them back to their last checkpoint.

Pac-Man's ability is...

  • __, it makes it so that all food eaten by him heals him

Mario Party board based on all Mario Parties. Has the flipping book with symbols gimmick from one GCN title.

Animal Crossing Board with season changing

Statuses: Buried, Frozen

Transformations: Super Sonic, Dry Bowser

Minigames: Knock It Off (Based On Character Weight/Dice Numbers?)

Weaknesses: No Swimming (Sonic/Inkling), The Other Ink (Inkling Triad)

Abilities: Stomp (Mario), Slowing Ink (Inkling Girl; slows down other opponents)

Items: Super Mushroom (Break Bricks), Love Tester, Copyright Strike, Warp Star (Move From Any Part of the Stage to another)

Goals for Boards: Reach Flagpole, Become Happiest, Cover Turf, Protect Pikmin, Salvage Ship, Survive by Eating Food,

Food: Garlic, Maxim Tomatoes

Set Pieces: Axe Trap Door

Platformer Themed Board(?)

Hanafuda Cards

Metroid Tracker Item

3D Mario Themed Board

Board Walking Enemies: Tempura, Tac, Orne

Super Items: Wiimote Strap

Chaos Emerald (10 turns to recharge)

Maxim Tomato

Fire Flower

Red Tunic

Warp Star 

Hero’s Bow (Fire Arrows)

Checkpoint Flag

One Step Forward & Two-Steps

Pac-Maze (Battle Mode0

Special: Pac-Pellet

Chaos Control (Allows user to roll dice three times)

Ability: Live and Learn

Chop down tree and make others take a longer path

Double Dice/Triple/Quad

Turf War Mode

Speed Up +6

Witch Time -3

Flip the board for dark world

Wisps

1-Up

Heart Container

Curse- SMB1 Hit System

Negative Zone

Eggplant

Modes

Race

Turf War

Battle

Pokémon Catch

Gen 1

Gastly

Voltorb: If you come with a certain radius it’ll self-destruct

Gen 2

Delibird: Present

Gen 3

Groudon: aLL WATER IN THE STAGE DRIES

Kyogre: All water in the stage increases

Gen 4

Manaphy: Body switches all players on two players

Gen 5

Chandelure: Slowly steals soul energy

Victini: Raises Luck

Courage

Luck

Type

Speed

Power

Flight

Ability

Weakness

Power

Wisdom

Alignment

Gatekeeping amiiboard card


Invade enemy territory? (3v3, 6v6)


Formally: amiibo Based Board Game, updated to amiiboards on 12/31/15; 10:27 PM

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